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Seven powers · Thirty-four supply centres · No dice
Every order is written in secret and executed at once. Choose how you want to enter the table; the details follow after that decision.
Checking account access…
New table
Choose the shape of the table first. Only the settings that matter to that choice stay in view.
Table details
The name is optional. Powers are assigned randomly when the table begins.
This screen becomes the shared board and holds no power. Players join before Begin; powers are assigned when the game begins.
AI diplomats
Pay with Pact Breaker credits, or use your own OpenAI key as an advanced alternative.
AI diplomats are required for solo. Six named diplomats play the other powers while the table waits for your orders.
Open powers enter civil disorder after Begin. No saved key or AI budget is used.
Use my OpenAI key
OpenAI bills your account directly.
Private table · 24h / 12h / 12h · No AI diplomats
Invite people before or after the first turn.
Existing table
Use an invitation code, or choose a public waiting room below.
Open tables
Choose a waiting room. Your power is assigned when play begins.
Your dossier
Tables that need you come first. Finished games remain available for review.
Diplomacy was designed by Allan B. Calhamer in 1954. This is an independent implementation of its rules.
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Spring 1901
Movement
Showing this turn again
Waiting for players to join
Waiting room
Seven players
Your private dispatches
Checking for your Pact Breaker account…